![]() ![]() For example, if you’re scheduled for laundry duty, you can try to snag out a guard uniform you can use later to go around undisturbed at night. You have a wide choice for your course of action. Then it’s all a matter of finding vulnerabilities in the complex and making use of those. ![]() Other prisoners’ desks will be your main source of crafting items. In between these periods, you’ll have to find the time to sneak out where you’re supposed to be in order to gather the pieces of your grand plan. All this to raise some money to use to buy items from the cellmates that have something to sell. Sometimes they’ll ask you to retrieve an item, some others will ask you to beat someone that stepped on their toes or to grab guards’ attention so they can dish out a knuckle supper undisturbed. Some of them will ask you for favors in exchange of money. ![]() During that time and the lunch period after that, you’ll have the chance to meet your fellow inmates. The day starts with the morning drill, where the prisoners are counted and shakedowns are announced (if your name is picked, you better dispose of any contraband you have in your cell). Please not me, please not me, please, not me. Failing to do that will peak the “Heat” meter, making the guards suspicious of your doing and making a trip to the infirmary or the solitary cell much more possible. The days are punctuated by several time windows where inmates, including you, are expected to be at certain places and perform certain actions. The first thing that the game will teach you about life in prison is that it’s all about the routine. Escaping from prison requires careful planning and observation, while remaining in the shadows and maintaining an appearance of normality to the eyes of the guards and the other inmates. The game is not all about gathering and crafting though. So you’ll find yourself checking the wiki quite often to see what items you need to craft a shovel or a contraband pouch to make hot items go undetected under sensors. Notes are pretty uncommon so you really can’t fully rely on those unless you decide to spend way more time than needed in the stage. Around the prison you’ll find craft notes that will tell you what items to combine into what. To craft an item, you just have to combine 2 to 3 different items and obtain a new one. At that point, things can get a little confusing. The tutorial will present you with the tools you’ll have at your disposal but after that the game leaves you at your destiny with no more than a “now it’s up to you buddy”. What’s clear from the beginning is that The Escapists is not a game that will hold your hand. It shows you the essentials of the crafting system, what to look for and how you can achieve your goal of reaching freedom. Its purpose is to show the player the main mechanics of the game and nothing more than that. The tutorial stage is pretty short but its shortness is wanted. The game starts with a quick tutorial, a feature that was not present in its Early Access stage with the result of making new players pretty confused about what they were supposed to do. Playing The Escapists after playing Prison Architect will invariably make you imagine of escaping the very prison you built. Each game feels like the upside down version of the other. As much as I think the developers of both games are starting to roll their eyes at the fact that it’s apparently impossible to speak of one game without bringing out the other, it’s to be said that the comparison is almost natural. At this time, in every article (including this one) about the game, you’ll encounter at some point a parallel with Prison Architect. The idea behind it is both simple and appealing: a prison escape simulator. The Escapists is a game that made a name for itself during its Early Access period. ![]()
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